Sunday, September 21, 2014

Digital #E - Chapter 7

Chapter 7 concepts reflected upon:

1.) There are three important steps to solve any problem. Teachers must be aware of the steps, and than pass them into their students. The first is to understand the problem. The question needs to be known and what the question is referring to. After this, examine whether there are any skills already acquired that can help solve the question. The second step is to figure out strategies to solve the problem. Possible ways to do this is to break the problem down in steps, make deductions, use what they know, and figuring out what strategy will lead to the solution. Finally, the answer must be checked. Any other possible solutions must be evaluated, and mistakes must be corrected.

2.) Software is another tool used by teachers. There are two basic types of software. System software deals with computers and how they function. For example, an operating system is a system software. Application software is the actual software you put on computers, such as Word, PowerPoint, and Excel. Many times software may be unaffordable, therefore open-source software is available. It is a type of software the public can use for free or low cost.

3.) Digital games are a fun tool that can be used for learning. They are games, but with more of an educational goal that can be fun. Games give students a challenge and makes them want to advance. Not only that but games give five necessities for learning. They get "the freedom to fail; the freedom to experiment; the freedom to fashion identities; the freedom of effort; and the freedom of interpretation," (Maloy, R.W. 2014).




            Credit to Voki
References

1 comment:

  1. Interesting voki character with British accent! They are fun to create and an especially good way for students to verbalize their knowledge in a more creative way. As always, your concepts are well identified and explained, but the focus of these posts is to reflect upon the concepts - for example, do YOU agree with gaming in the classroom - why or why not? Have you seen any elements of gaming in any of the observations you have done - were they effective? In other words, you need to move into more depth and analysis.

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